@thostaylor and I have been bouncing around an idea…
(Originating discussions below.)
Anyway, we’ve got a few “Agilique Strategies” … and we’re wondering if anybody would be interested in taking things out for a test drive…
Here’s a PDF :
Agilique Strategies.pdf (897.9 KB)
Inspired by Brian Eno and Peter Schmidt’s Oblique Strategies , these ‘cards’ are intended for use in generating creative break-throughs in an Agile setting.
Simply draw a card at random for inspiration during any Agile activity.
Use during Retrospectives, User Story Generation or Refinement, in coordination with a Sprint Goal, or any time an innovation is welcome.
Chiming in on this thread (see what I did there… about all I’m capable of musically, the triangle)
One of my favorite coaching techniques is straight out stolen from Brian Eno and his “Oblique Strategies”
“… Oblique Strategies [changing a point of view] evolved from me being in a number of working situations when the panic of the situation – particularly in studios – tended to make me quickly forget that there were others ways of working and that there were tangential ways of attacking proble…
I’d be remiss if I didn’t mention Brian Eno & Peter Schmidt’s “Oblique Strategies” as a kick-in-metaphorical-pants tool. @andycleff and I are playing around with how this concept can be used in the agile setting.
http://stoney.sb.org/eno/oblique.html
Complexity theory, aka Cynefin, is becoming widely mentioned and discussed in software dev circles. The idea that most of our “problems to solve” are not obvious or complicated. So best practices are not suitable all the time.
So we talk about emergent understanding, obliquity, and complex systems.
Lots of eyes glaze over.
I came across a Lego Serious Play game that helps shed some light, in under an hour:
I’m planning a future blog post with details of my adaptations and experiences facilit…